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C/C++ Users Group Library 1996 July
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C-C++ Users Group Library July 1996.iso
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vol_100
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198_02
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line.c
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C/C++ Source or Header
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1990-01-21
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16KB
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614 lines
/*
* The functions in this file are a general set of line management utilities.
* They are the only routines that touch the text. They also touch the buffer
* and window structures, to make sure that the necessary updating gets done.
* There are routines in this file that handle the kill buffer too. It isn't
* here for any good reason.
*
* Note that this code only updates the dot and mark values in the window list.
* Since all the code acts on the current window, the buffer that we are
* editing must be being displayed, which means that "b_nwnd" is non zero,
* which means that the dot and mark values in the buffer headers are nonsense.
*/
#include <stdio.h>
#include "estruct.h"
#include "edef.h"
#define BSIZE(a) ((a + NBLOCK - 1) & (~(NBLOCK - 1)))
extern int didldel, didlins;
/* KILL *ykbuf; */ /* ptr to current kill buffer chunk being yanked */
/* int ykboff; */ /* offset into that chunk */
/*
* This routine allocates a block of memory large enough to hold a LINE
* containing "used" characters. The block is always rounded up a bit. Return
* a pointer to the new block, or NULL if there isn't any memory left. Print a
* message in the message line if no space.
*/
LINE *lalloc(used)
register int used;
{
register LINE *lp;
char *malloc();
if ((lp = (LINE *) malloc(sizeof(LINE)+used)) == NULL) {
mlwrite("[OUT OF MEMORY]");
return (NULL);
}
lp->l_size = used;
lp->l_used = used;
return (lp);
}
/*
* Delete line "lp". Fix all of the links that might point at it (they are
* moved to offset 0 of the next line. Unlink the line from whatever buffer it
* might be in. Release the memory. The buffers are updated too; the magic
* conditions described in the above comments don't hold here.
*/
lfree(lp)
register LINE *lp;
{
register BUFFER *bp;
register WINDOW *wp;
wp = wheadp;
while (wp != NULL) {
if (wp->w_linep == lp)
wp->w_linep = lp->l_fp;
if (wp->w_dotp == lp) {
wp->w_dotp = lp->l_fp;
wp->w_doto = 0;
}
if (wp->w_markp == lp) {
wp->w_markp = lp->l_fp;
wp->w_marko = 0;
}
wp = wp->w_wndp;
}
bp = bheadp;
while (bp != NULL) {
if (bp->b_nwnd == 0) {
if (bp->b_dotp == lp) {
bp->b_dotp = lp->l_fp;
bp->b_doto = 0;
}
if (bp->b_markp == lp) {
bp->b_markp = lp->l_fp;
bp->b_marko = 0;
}
}
bp = bp->b_bufp;
}
lp->l_bp->l_fp = lp->l_fp;
lp->l_fp->l_bp = lp->l_bp;
free((char *) lp);
}
/*
* This routine gets called when a character is changed in place in the current
* buffer. It updates all of the required flags in the buffer and window
* system. The flag used is passed as an argument; if the buffer is being
* displayed in more than 1 window we change EDIT t HARD. Set MODE if the
* mode line needs to be updated (the "*" has to be set).
*/
lchange(flag)
register int flag;
{
register WINDOW *wp;
if (curbp->b_nwnd != 1) /* Ensure hard. */
flag = WFHARD;
if ((curbp->b_flag&BFCHG) == 0) { /* First change, so */
flag |= WFMODE; /* update mode lines. */
curbp->b_flag |= BFCHG;
}
wp = wheadp;
while (wp != NULL) {
if (wp->w_bufp == curbp)
wp->w_flag |= flag;
wp = wp->w_wndp;
}
}
insspace(f, n) /* insert spaces forward into text */
int f, n; /* default flag and numeric argument */
{
linsert(n, ' ');
backchar(f, n);
}
/*
* linstr -- Insert a string at the current buffer point
*/
linstr(instr)
char *instr;
{
register int status;
status = TRUE;
if (instr != NULL)
while (*instr && status == TRUE) {
status = ((*instr == '\n')?
lnewline(): linsert(1, *instr));
/* Insertion error? */
if (status != TRUE) {
mlwrite("%%Can not insert string");
break;
}
instr++;
}
return(status);
}
/*
* Insert "n" copies of the character "c" at the current location of dot. In
* the easy case all that happens is the text is stored in the line. In the
* hard case, the line has to be reallocated. When the window list is updated,
* take special care; I screwed it up once. You always update dot in the
* current window. You update mark, and a dot in another window, if it is
* greater than the place where you did the insert. Return TRUE if all is
* well, and FALSE on errors.
*/
linsert(n, c)
{
register char *cp1;
register char *cp2;
register LINE *lp1;
register LINE *lp2;
register LINE *lp3;
register int doto;
register int i;
register WINDOW *wp;
if (curbp->b_mode&MDVIEW) /* don't allow this command if */
return(rdonly()); /* we are in read only mode */
lchange(WFEDIT);
lp1 = curwp->w_dotp; /* Current line */
if (lp1 == curbp->b_linep) { /* At the end: special */
if (curwp->w_doto != 0) {
mlwrite("bug: linsert");
return (FALSE);
}
if ((lp2=lalloc(BSIZE(n))) == NULL) /* Allocate new line*/
return (FALSE);
lp2->l_used = n;
lp3 = lp1->l_bp; /* Previous line */
lp3->l_fp = lp2; /* Link in */
lp2->l_fp = lp1;
lp1->l_bp = lp2;
lp2->l_bp = lp3;
for (i=0; i<n; ++i)
lp2->l_text[i] = c;
curwp->w_dotp = lp2;
curwp->w_doto = n;
return (TRUE);
}
doto = curwp->w_doto; /* Save for later. */
if (lp1->l_used+n > lp1->l_size) { /* Hard: reallocate */
if ((lp2=lalloc(BSIZE(lp1->l_used+n))) == NULL)
return (FALSE);
lp2->l_used = lp1->l_used+n;
cp1 = &lp1->l_text[0];
cp2 = &lp2->l_text[0];
while (cp1 != &lp1->l_text[doto])
*cp2++ = *cp1++;
cp2 += n;
while (cp1 != &lp1->l_text[lp1->l_used])
*cp2++ = *cp1++;
lp1->l_bp->l_fp = lp2;
lp2->l_fp = lp1->l_fp;
lp1->l_fp->l_bp = lp2;
lp2->l_bp = lp1->l_bp;
free((char *) lp1);
} else { /* Easy: in place */
lp2 = lp1; /* Pretend new line */
lp2->l_used += n;
cp2 = &lp1->l_text[lp1->l_used];
cp1 = cp2-n;
while (cp1 != &lp1->l_text[doto])
*--cp2 = *--cp1;
}
for (i=0; i<n; ++i) /* Add the characters */
lp2->l_text[doto+i] = c;
wp = wheadp; /* Update windows */
while (wp != NULL) {
if (wp->w_linep == lp1)
wp->w_linep = lp2;
if (wp->w_dotp == lp1) {
wp->w_dotp = lp2;
if (wp==curwp || wp->w_doto>doto)
wp->w_doto += n;
}
if (wp->w_markp == lp1) {
wp->w_markp = lp2;
if (wp->w_marko > doto)
wp->w_marko += n;
}
wp = wp->w_wndp;
}
return (TRUE);
}
/*
* Insert a newline into the buffer at the current location of dot in the
* current window. The funny ass-backwards way it does things is not a botch;
* it just makes the last line in the file not a special case. Return TRUE if
* everything works out and FALSE on error (memory allocation failure). The
* update of dot and mark is a bit easier then in the above case, because the
* split forces more updating.
*/
lnewline()
{
register char *cp1;
register char *cp2;
register LINE *lp1;
register LINE *lp2;
register int doto;
register WINDOW *wp;
if (curbp->b_mode&MDVIEW) /* don't allow this command if */
return(rdonly()); /* we are in read only mode */
lchange(WFHARD);
++didlins;
lp1 = curwp->w_dotp; /* Get the address and */
doto = curwp->w_doto; /* offset of "." */
if ((lp2=lalloc(doto)) == NULL) /* New first half line */
return (FALSE);
cp1 = &lp1->l_text[0]; /* Shuffle text around */
cp2 = &lp2->l_text[0];
while (cp1 != &lp1->l_text[doto])
*cp2++ = *cp1++;
cp2 = &lp1->l_text[0];
while (cp1 != &lp1->l_text[lp1->l_used])
*cp2++ = *cp1++;
lp1->l_used -= doto;
lp2->l_bp = lp1->l_bp;
lp1->l_bp = lp2;
lp2->l_bp->l_fp = lp2;
lp2->l_fp = lp1;
wp = wheadp; /* Windows */
while (wp != NULL) {
if (wp->w_linep == lp1)
wp->w_linep = lp2;
if (wp->w_dotp == lp1) {
if (wp->w_doto < doto)
wp->w_dotp = lp2;
else
wp->w_doto -= doto;
}
if (wp->w_markp == lp1) {
if (wp->w_marko < doto)
wp->w_markp = lp2;
else
wp->w_marko -= doto;
}
wp = wp->w_wndp;
}
return (TRUE);
}
/*
* This function deletes "n" bytes, starting at dot. It understands how do deal
* with end of lines, etc. It returns TRUE if all of the characters were
* delet